

Until recently, it was always a gamble to know if a game would come to this operating system, and most of the time, that gamble didn’t pay off. Macs have always been hit or miss when it comes to gaming. Do I have to do the same but running the steamcmd.exe file? I understand I can't do it since my Mac. scripts/app_build_342980.vdf +quitīut I have not been able to interpret it (can anyone give an example with real data?).ģ.

builder_osx/steamcmd.sh +login username password +run_app_build. I read on a site that would be the following:īash. In case of going well, I know that I have to run the file in the terminal steamcmd.sh but I do not quite know what parameters to pass it. Am I in the good way or is there another simpler way to upload my game to Steam?Ģ. In depot_build.vdf I changed the LocalPath parameter to point to the place where I was going to paste the mygame.app created by Unity (I'm testing the mac version first).ġ. I opened the files and changed the IDs again.ħ. Here I changed the 10 to my app ID and my repository ID respectively.Ħ. I downloaded the steam SDK on my computer and searched for the app_build_1000.vdf and depot_build_1001.vdf files. I started to investigate how the SteamPipe thing works and the first thing I did was go to the Steam page (developer zone), go to the SteamPipe/repositories section and create a new one.ĥ. But after a lot of searching in the Steam interface and not finding a place to upload binaries, I investigated more carefully online and the conclusion I took is that this whole upload process has to be done through what they call SteamPipe.Ĥ. I thought that the way to upload my game would be similar to the one they have on Android and iOS, that is, that the Steam website itself would let me upload the necessary files for the execution of the game. I signed up for Steam, filling in everything I was asked and i have the account ready.ģ. I tell you what I've done so far and where my doubts/problems begin to arise.ġ.

The point is I want to publish a first version of the game (to be tested by trusted people) on STEAM. I come looking for wise tips, because after developing the video game I had in mind, I got stuck in something I didn't expect.
